I was asked not long ago by a major software development company, whose product line includes architectural and design software, to consult on an exciting project that is now in the latter stages of development. Of course, I cannot name the company, which I will call “G, Inc.” (No, not them). However, I do not need to hide my excitement – this has the potential to change how we approach our woodworking.
It is a furniture genome project of sorts. G, Inc. has compiled an enormous data bank of the elements of style of countless pieces of furniture. This includes proportions, motifs, woods, hardware, characteristic curves, secondary materials, joinery, carvings, and much more.
I worked with two G, Inc. project leaders, an architect and a programmer, who explained that the data is drawn from sophisticated visually mapped analyses of furniture from numerous sources. The data exists as visual files with verbal tags such as “cabriole legs,” or “hand-hammered hardware,” and so forth. There are also broader categorizations such as “few curves,” or “carvings,” and so forth.
Here is how you interact with the software. Again, I think this is really exciting.
You start with a piece of furniture that you want to make such as a “tea table,” or, simply, a “small table.” Then, to move quickly in narrowing your preferences, you enter a style category such as American Queen Anne c. 1740, Arts and Crafts, or Nakashima.
But here is the really cool part. If you lack any appreciation for style, you can sift through displays of furniture elements, accepting those that appeal to you and rejecting those that do not. You do not have to conjure anything of your own. The software detects your style tendencies and through the magic of Artificial Intelligence decides what you really like. In short order, you will have your table design. All that remains is to build it.
And even for building, it coaches you through everything. You set a slider scale for joinery ranging from strictly traditional (e.g. mortise and tenon joints) to anything-goes modern, which might include pocket screws, for example. The result is a 3D CAD rendition of the table, plan and elevation drawings, and full-scale drawings of the joinery and details.
The developers are giddy that you will not have to use your imagination at all. After all, your job is to follow the Masters and this program makes it pleasantly easy to do just that. This way, you can be assured that you will spend your efforts making only real furniture – the tried-and-true good stuff. There is no need to work through your own ideas, which are probably inferior anyway.
As with all software, this currently contains a glitch, which is that it only seems to be operative on one calendar day of the year.
Today.
“You just have to try; you have to use your imagination.”
–Sam Maloof
Design would be so much easier without imagination. Just think how much better the back cover of FWW would look with only proper, unimaginative design!
Wow. This sounds so exciting. I cannot wait to make a Bombe secretary out of Home Depot pine held together with pocket screws. Very, very exciting. :)
Ha! Reading this on April 3, not realizing the post date, threw me off a bit. Halfway through or so, I thought “What? Really?” and that’s when I checked the date posted.
And here I thought you were just going to talk about Autodesk Fusion, which really HAS changed woodworking design (for me at least). It’s a shame more woodworkers don’t use it!
Thanks for reading, all. I hope I had you going for at least a few paragraphs!
Rob
one interesting aspect of current cad soft wares is parametric design.
starting from some basic parameters and making relation between them and finally you will get a family of furniture.
i did an experiment a few years ago by grasshopper and Rhino3d.
it’s really fantastic.
see here :http://www.grasshopper3d.com/photo/rogowski-s-class
the stool is designed by Gary Rogowski and was modeled in rhino
Thats pretty good!! You have me hook line and sinker all the way till the end. LOL
Haha, thanks, Greg. I do try to get the reader pretty far out on the limb before it snaps.
Rob